![]() The decorator pattern in the engine can also be used to extend the main_app's models and controllers in different ways, not just Activerecord relationships. If you run rails console from main app, you will see relationships will have been set properly. Raise "er_class must be set in main_app blog.rb initializer"Īpp/initializers/blog.rb er_class = User Yes, Blockbench is absolutely free The project is open source and the website is funded by donations. So each time you add the engine to one your main_apps you would have to go into the main_apps models and set up all required relationships by hand.Ī more robust, although more complicated, solution would be to use the decorator pattern in the engine so that the engine will auto-configure main_app's parent model with the relationships it needs.īy using this method you just need to add a setting to the engine initializer in your main_app and the engine will handle the rest.ī s.add_dependency 'decorators' #this will install the decorators gem for use in engineĬlass Engine "Blog::Article", :foreign_key => "user_id"Īpp/decorators/lib/blog/user_class_decorator.rb if er_class Create a new animation in the Animations panel on the left side and name it. parent model, description tag and texture size. Open the model and switch to the Animate tab in the top-right corner. Download Blockbench 4.7.4 - Design 3D models for custom Minecraft mods using your own textures and by making other custom settings. Now I've found blockbench, the tool looks incredible but I am left with a question. ![]() I originally made models in the MRCrayfish editor and managed everything by manually changing JSON files around. The accepted answer requires manual modification of main_app's parent model in order to set the has_many relationships to the engine's child model. Simple animations can be created in the text editor, but for more complex, keyframe-based animations, Blockbench makes this easier. What is a parent model Ola all, I've been out of the loop with minecraft for a little bit now.
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